import 3d drawings into maya
I find your postal service interesting considering I worked with an autistic girl for several years and she loved drawing, when she drew things information technology was similar she was creating a universe for herself. She had an amazing sense for proportion and movement and just like your son I think she would have done great in a field like animation with some training and support. Her favorite affair to describe was animals and she would oft start on something like a horse and then brand lots of drawings of different poses which were really accurate with the existent globe and then go on to creating unlike environments and edifice up complete animal worlds.
When it comes to Maya it'southward a 3d application and intended for building models and animative them, you can't actually draw in the program itself unless you use something called paint effects. Drawings can be imported into Maya to be used as reference images for building models, you also have matte paintings which are used in digital compositing for background landscapes and made in different paint programs. In Maya yous have the main fields of modeling, making materials for models and lighting upwardly scenes, dynamics where you create things like fire, smoke and fluid simulations and rigging/animation where you put in skeletons and brand things motility. Most people specialize in one of these fields and they're all very complicated and it volition take a long time to become really skilful at. 3ds Max is similar to Maya and y'all can do the aforementioned things, they merely have different interfaces and different tools so when yous know one 3d awarding switching over to another one is not too difficult equally the principle remains the same. There are also lots of other 3d apps, Maya and 3ds Max are probably the most popular though and used by a lot of professional studios in the industry every bit they are fairly stable in all fields. So information technology'due south just a question of choosing which one to go with, because Maya and 3ds are huge information technology'due south easy to notice a lot of training for them online but they are too some of the more expensive programs on the market. You can download free trial versions on Autodesk'southward site, every bit well the pupil and learning editions are a lot cheaper than the commercial ones. Mudbox and zbrush are sculpting apps, and they're normally used to add detail on models, and then you build a base shape in a program similar Maya and export information technology to zbrush for item sculpting (again they're as complicated and practice more than than this of form).
The problem with something like Maya is that getting started in the program is by far the most difficult part, just getting around the interface can be very frustrating and you practice go stuck on a lot of things in the beginning. I tin't remember how many times I almost tossed my calculator out of the window (and withal practise for that matter). Nigh people starting time by building models and so motility on from there, but I as well call back a lot of people give up because they're expecting quick results and to create astonishing looking things straight off the bat which is simply not possible for anyone. Once you go over the initial crash-land which does take a few months at to the lowest degree for most of us, things start to shape up a lot quicker and you lot can progress actually fast.
For your son if he enjoys drawing I'd recommend you to get a 2d application to start with, Photoshop is really practiced and the program itself is only so much easier to work than any 3d application considering the interface is much simpler and fewer things to take into consideration. In Photoshop you tin depict and make nice looking ink sketches, play with photography and compositing and get something that looks practiced fast and I recollect it would be a great starting point in cg. Every bit well there's tons of complimentary tutorial sites defended to photoshop so finding skilful free training is really easy, and when you piece of work in Maya y'all use it for a lot of things and then y'all would need to larn a programme similar this sooner or later. Over again yous take other programs like Illustrator which is specifically intended for drawing and information technology's half the price, I've never used it myself so I don't know besides much about it, but in video tutorials on-line for 3d apps Photoshop is normally the program they use as well so for this reason I'd go with Photoshop.
If you want to take a expect at these programs in action we have some tutorials in the free section https://simply3dworld.com/movie_pages...html?cat_id=23 which will requite you a amend idea of what I mean. One is chosen "Character design" and it goes through the whole process of drawing a concept sketch and inking and coloring information technology in photoshop with a tablet. The other ones are "The cartoon dog" which shows how to build a simple organic model, "The bouncing ball" which goes over some basic animation, you also have "Dynamic object placement" and "Interior design" which are quite funny if you lot're new to Maya. So if you become a trial version now or later on that's a good place to outset. On this site almost all the grooming is projection based, and focused around getting results and learning the program that way.
Some other affair to proceed in listen when you build 3d models is that organic models are more difficult for most people as you lot have to use your eyes and sculpt out shape, whereas if you first off building something like a firm you tin work off exact references which will make it easier and faster to go a nice effect and it'due south a bit more than rewarding. To integrate between two programs your son could draw upward a nice house in Photoshop, bring his drawings into Maya and build it in that location. I'm going through all the content on this site at the moment and two tutorials that I found actually good for someone who's completely new is "The Victorian House" and "The Haunted House", they're funny to follow along with without giving you too many problems forth the way. Doing a few projects and building a some things would give him a adept idea of how geometry is constructed and from there he could move on to animating things if that'south what he finds about interesting.
I wish yous the very best of luck and let united states know how you exercise along the mode. We accept a piece of work in progress section in the forum where your son tin can post upwardly things he'd create for some feedback and in that location'southward a lot of friendly people here to offer assist if yous'd get stuck on something,
Nilla
Source: https://simplymaya.com/forum/showthread.php?t=34574
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